Collecting Legacy on the Shattered Land

Project Overview
Project Type: Group (15 developers, 5 months)
Focus: Game Production, Game Design, Technical Design, Level
Design
Role: Producer, Game Designer, Level Designer, Programmer
(Solo)
Game Engine: Unreal 5
Language: Unreal Blueprint
Description:
With a non-linear level map, the player encounters and explores diversified puzzles and challenges in a fantastic environment.
Saluted to the classic "Sokoban", the game highlights correlated and interactable items which form up a
solid and reusable puzzle system.
The project is derived from my M. F. A. game design thesis at SCAD about player insights in mental game
challenges. I invited my friends (20 developers at the end) and developed this project fully outside of
class.
Controls:
- Arrow keys / WSAD = move
- Space / Enter / E / Num 0 = attack
- Esc = pause
- R = restart current level
- C = toggle camera view
- F11 = toggle fullscreen / windowed
Features:
▪ Game Design & Programming
▪ Turn-based Chain Effect
▪ Square Grids of Board
▪ Reusable Gameplay Kit
▪ Puzzle with Infinite Combinations
▪ Progression of Difficulty
▪ UI (Loading, Level, Complete)