Bootstrap
Collecting Legacy on the Shattered Land

Project Overview

Project Type: Group (15 developers, 5 months)
Focus: Game Production, Game Design, Technical Design, Level Design
Role: Producer, Game Designer, Level Designer, Programmer (Solo)
Game Engine: Unreal 5
Language: Unreal Blueprint
Description:
With a non-linear level map, the player encounters and explores diversified puzzles and challenges in a fantastic environment.
Saluted to the classic "Sokoban", the game highlights correlated and interactable items which form up a solid and reusable puzzle system.

The project is derived from my M. F. A. game design thesis at SCAD about player insights in mental game challenges. I invited my friends (20 developers at the end) and developed this project fully outside of class.


Controls:
     - Arrow keys / WSAD = move
     - Space / Enter / E / Num 0 = attack
     - Esc = pause
     - R = restart current level
     - C = toggle camera view
     - F11 = toggle fullscreen / windowed
Features:
     ▪  Game Design & Programming
     ▪  Turn-based Chain Effect
     ▪  Square Grids of Board
     ▪  Reusable Gameplay Kit
     ▪  Puzzle with Infinite Combinations
     ▪  Progression of Difficulty
     ▪  UI (Loading, Level, Complete)